Genuinely no idea why it breaks when you actually try to use it I'm gonna take a break

This commit is contained in:
desyncfy
2024-07-03 17:48:46 -07:00
parent d031ceb765
commit 9ecf1b349a

View File

@@ -29,10 +29,10 @@ class Bars {
RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() } RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
if (BridgeMixins.getNum1() < 10) { if (BridgeMixins.getNum1() < 10) {
RenderSystem.setShaderTexture(0, Identifier("scify", "./HealthMana/Mana/Vials_000${BridgeMixins.getNum1() + 20}.png")) RenderSystem.setShaderTexture(0, Identifier("scify", "HealthMana/Mana/Vials_000${BridgeMixins.getNum1() + 20}.png"))
} }
else { else {
RenderSystem.setShaderTexture(0, Identifier("scify", "./HealthMana/Mana/Vials_00${BridgeMixins.getNum1() + 20}.png")) RenderSystem.setShaderTexture(0, Identifier("scify", "HealthMana/Mana/Vials_00${BridgeMixins.getNum1() + 20}.png"))
} }
RenderSystem.setShaderColor(1f, 1f, 1f, 1f) RenderSystem.setShaderColor(1f, 1f, 1f, 1f)