Genuinely no idea why it breaks when you actually try to use it I'm gonna take a break
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@@ -29,10 +29,10 @@ class Bars {
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RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
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if (BridgeMixins.getNum1() < 10) {
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RenderSystem.setShaderTexture(0, Identifier("scify", "./HealthMana/Mana/Vials_000${BridgeMixins.getNum1() + 20}.png"))
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RenderSystem.setShaderTexture(0, Identifier("scify", "HealthMana/Mana/Vials_000${BridgeMixins.getNum1() + 20}.png"))
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}
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else {
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RenderSystem.setShaderTexture(0, Identifier("scify", "./HealthMana/Mana/Vials_00${BridgeMixins.getNum1() + 20}.png"))
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RenderSystem.setShaderTexture(0, Identifier("scify", "HealthMana/Mana/Vials_00${BridgeMixins.getNum1() + 20}.png"))
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}
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RenderSystem.setShaderColor(1f, 1f, 1f, 1f)
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