Move bars so it doesn't overlap with offhand slot

This commit is contained in:
desyncfy
2024-07-07 11:20:49 -07:00
parent 5c9bb277f4
commit 89eb140c79

View File

@@ -22,10 +22,10 @@ class Bars {
if (MinecraftClient.getInstance().networkHandler?.serverInfo?.address == "51.222.121.148:25599") {
if (barsToggle) {
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE)
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-80, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-80, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-160, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-160, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
@@ -35,10 +35,10 @@ class Bars {
tessellator.draw()
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE)
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-100, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-100, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-180, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-180, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
if (BridgeMixins.getNum0() < 10) {