From 89eb140c79ff557fbda55c4bac42f69dc872181b Mon Sep 17 00:00:00 2001 From: desyncfy Date: Sun, 7 Jul 2024 11:20:49 -0700 Subject: [PATCH] Move bars so it doesn't overlap with offhand slot --- .../kotlin/chickenmanfy/scify/modules/Bars.kt | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/client/kotlin/chickenmanfy/scify/modules/Bars.kt b/src/client/kotlin/chickenmanfy/scify/modules/Bars.kt index ac0431b..d76a449 100644 --- a/src/client/kotlin/chickenmanfy/scify/modules/Bars.kt +++ b/src/client/kotlin/chickenmanfy/scify/modules/Bars.kt @@ -22,10 +22,10 @@ class Bars { if (MinecraftClient.getInstance().networkHandler?.serverInfo?.address == "51.222.121.148:25599") { if (barsToggle) { buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE) - buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next() - buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next() - buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-80, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next() - buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-80, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next() + buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-160, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next() + buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-160, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next() + buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next() + buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next() RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() } @@ -35,10 +35,10 @@ class Bars { tessellator.draw() buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE) - buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next() - buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next() - buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-100, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next() - buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-100, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next() + buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-180, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next() + buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-180, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next() + buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next() + buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next() RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() } if (BridgeMixins.getNum0() < 10) {