Fix crash on load bars without Sodium patch
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@@ -28,12 +28,8 @@ class Bars {
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buffer.vertex(positionMatrix, 280F, 460F, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
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RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
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if (BridgeMixins.getNum1() < 10) {
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RenderSystem.setShaderTexture(0, Identifier("scify", "HealthMana/Mana/Vials_000${BridgeMixins.getNum1() + 20}.png"))
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}
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else {
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RenderSystem.setShaderTexture(0, Identifier("scify", "HealthMana/Mana/Vials_00${BridgeMixins.getNum1() + 20}.png"))
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}
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RenderSystem.setShaderTexture(0, Identifier("scify", "healthmana/mana/vials_00${BridgeMixins.getStrNum1()}.png"))
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RenderSystem.setShaderColor(1f, 1f, 1f, 1f)
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tessellator.draw()
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@@ -46,9 +42,9 @@ class Bars {
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RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
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if (BridgeMixins.getNum0() < 10) {
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RenderSystem.setShaderTexture(0, Identifier("scify", "./HealthMana/Health/Vials_000${BridgeMixins.getNum0()}.png"))
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RenderSystem.setShaderTexture(0, Identifier("scify", "healthmana/health/vials_000${BridgeMixins.getStrNum0()}.png"))
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} else {
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RenderSystem.setShaderTexture(0, Identifier("scify", "./HealthMana/Health/Vials_00${BridgeMixins.getNum0()}.png"))
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RenderSystem.setShaderTexture(0, Identifier("scify", "healthmana/health/vials_00${BridgeMixins.getStrNum0()}.png"))
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}
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RenderSystem.setShaderColor(1f, 1f, 1f, 1f)
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