Update version, add new sprites for health/reality.

This commit is contained in:
desyncfy
2024-07-08 09:22:15 -07:00
parent 3a0311d391
commit 1b5b45bfd4
85 changed files with 24 additions and 17 deletions

View File

@@ -15,6 +15,12 @@ class Bars {
}
fun bars() {
val width = 98f
val height = 18f
val xHealth = 5f
val yHealth = 5f
val xReality = 5f
val yReality = 10f + height
HudRenderCallback.EVENT.register(HudRenderCallback { drawContext: DrawContext?, tickDelta: Float ->
val tessellator: Tessellator = Tessellator.getInstance()
val buffer: BufferBuilder = tessellator.buffer
@@ -22,30 +28,30 @@ class Bars {
if (MinecraftClient.getInstance().networkHandler?.serverInfo?.address == "51.222.121.148:25599") {
if (barsToggle) {
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE)
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-160, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-160, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
buffer.vertex(positionMatrix, xReality, yReality, 0f).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
buffer.vertex(positionMatrix, xReality, yReality+height, 0f).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
buffer.vertex(positionMatrix, xReality+width, yReality+height, 0f).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
buffer.vertex(positionMatrix, xReality+width, yReality, 0f).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
RenderSystem.setShaderTexture(0, Identifier("scify", "healthmana/mana/vials_00${BridgeMixins.getStrNum1()}.png"))
RenderSystem.setShaderTexture(0, Identifier("scify", "healthmana/mana/mana_${BridgeMixins.getStrNum1()}.png"))
RenderSystem.setShaderColor(1f, 1f, 1f, 1f)
tessellator.draw()
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE)
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-180, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
/*buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-180, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-180, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()*/
buffer.vertex(positionMatrix, xHealth, yHealth, 0f).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
buffer.vertex(positionMatrix, xHealth, yHealth+height, 0f).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
buffer.vertex(positionMatrix, xHealth+width, yHealth+height, 0f).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
buffer.vertex(positionMatrix, xHealth+width, yHealth, 0f).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
if (BridgeMixins.getNum0() < 10) {
RenderSystem.setShaderTexture(0, Identifier("scify", "healthmana/health/vials_000${BridgeMixins.getStrNum0()}.png"))
} else {
RenderSystem.setShaderTexture(0, Identifier("scify", "healthmana/health/vials_00${BridgeMixins.getStrNum0()}.png"))
}
RenderSystem.setShaderTexture(0, Identifier("scify", "healthmana/health/health_${BridgeMixins.getStrNum0()}.png"))
RenderSystem.setShaderColor(1f, 1f, 1f, 1f)
tessellator.draw()