Fix multiple bar-related bugs
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@@ -22,10 +22,10 @@ class Bars {
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if (MinecraftClient.getInstance().networkHandler?.serverInfo?.address == "51.222.121.148:25599") {
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if (barsToggle) {
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buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE)
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buffer.vertex(positionMatrix, 240F, 460F, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
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buffer.vertex(positionMatrix, 240F, 500F, 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
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buffer.vertex(positionMatrix, 280F, 500F, 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
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buffer.vertex(positionMatrix, 280F, 460F, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
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buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
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buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-120, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
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buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-80, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
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buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-80, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
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RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
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@@ -35,10 +35,10 @@ class Bars {
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tessellator.draw()
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buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE)
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buffer.vertex(positionMatrix, 215F, 460F, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
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buffer.vertex(positionMatrix, 215F, 500F, 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
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buffer.vertex(positionMatrix, 255F, 500F, 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
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buffer.vertex(positionMatrix, 255F, 460F, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
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buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(0f, 0f).next()
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buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-140, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(0f, 1f).next()
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buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-100, MinecraftClient.getInstance().window.scaledHeight.toFloat(), 0F).color(1f, 1f, 1f, 1f).texture(1f, 1f).next()
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buffer.vertex(positionMatrix, MinecraftClient.getInstance().window.scaledWidth.toFloat()/2-100, MinecraftClient.getInstance().window.scaledHeight.toFloat() - 40, 0F).color(1f, 1f, 1f, 1f).texture(1f, 0f).next()
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RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
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if (BridgeMixins.getNum0() < 10) {
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